<div class="container">
    <img src="https://www.coingecko.com/assets/coin-250/qora-c4cfabadbca96324838e6e408efc913c.png">
      <div class="content">
        <canvas id="universe"></canvas>
        <div id="footer">
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    </div>
    <style>
    html,
    body {
      padding: 0px;
      margin: 0px;
      width: 100%;
      height: 100%;
      position: fixed;
    }
    
    body {
      display: flex;
      justify-content: center;
      align-items: center;
      filter: contrast(120%);
      background-color: black;
    }
    
    .container {
      width: 100%;
      height: 100%;
      background-image: radial-gradient(1600px at 70% 120%, rgba(33, 39, 80, 1) 10%, #020409 100%);
    }
    
    .content {
      width: inherit;
      height: inherit;
    }
    
    #universe {
      width: 100%;
      height: 100%;
    }
    
    #footerContent {
      font-family: sans-serif;
      font-size: 110%;
      color: rgba(200, 220, 255, .3);
      width: 100%;
      position: fixed;
      bottom: 0px;
      padding: 20px;
      text-align: center;
      z-index: 20;
    }
    
    #footer {
      position: absolute;
      bottom: 0px;
      height: 300px;
      width: 100%;
    }
    
    #scene {
      height: 100%;
      position: absolute;
      left: 50%;
      margin-left: -800px;
    }
    
    a {
      text-decoration: none;
      color: rgba(200, 220, 255, 1);
      opacity: .4;
      transition: opacity .4s ease;
    }
    
    a:hover {
      opacity: 1;
    }
    img {
       position: absolute;
       top: 50%;
       left: 50%;
       width: 200px;
       height: 200px;
       margin-top: -200px; /* Half the height */
       margin-left: -100px; /* Half the width */
    }
    </style>
    <script>
    window.requestAnimationFrame = window.requestAnimationFrame || window.mozRequestAnimationFrame ||
      window.webkitRequestAnimationFrame || window.msRequestAnimationFrame;
    
    var starDensity = .216;
    var speedCoeff = .05;
    var width;
    var height;
    var starCount;
    var circleRadius;
    var circleCenter;
    var first = true;
    var giantColor = '180,184,240';
    var starColor = '226,225,142';
    var cometColor = '226,225,224';
    var canva = document.getElementById('universe');
    var stars = [];
    
    windowResizeHandler();
    window.addEventListener('resize', windowResizeHandler, false);
    
    createUniverse();
    
    function createUniverse() {
      universe = canva.getContext('2d');
    
      for (var i = 0; i < starCount; i++) {
        stars[i] = new Star();
        stars[i].reset();
      }
    
      draw();
    }
    
    function draw() {
      universe.clearRect(0, 0, width, height);
    
      var starsLength = stars.length;
    
      for (var i = 0; i < starsLength; i++) {
        var star = stars[i];
        star.move();
        star.fadeIn();
        star.fadeOut();
        star.draw();
      }
    
      window.requestAnimationFrame(draw);
    }
    
    function Star() {
    
      this.reset = function() {
        this.giant = getProbability(3);
        this.comet = this.giant || first ? false : getProbability(10);
        this.x = getRandInterval(0, width - 10);
        this.y = getRandInterval(0, height);
        this.r = getRandInterval(1.1, 2.6);
        this.dx = getRandInterval(speedCoeff, 6 * speedCoeff) + (this.comet + 1 - 1) * speedCoeff * getRandInterval(50, 120) + speedCoeff * 2;
        this.dy = -getRandInterval(speedCoeff, 6 * speedCoeff) - (this.comet + 1 - 1) * speedCoeff * getRandInterval(50, 120);
        this.fadingOut = null;
        this.fadingIn = true;
        this.opacity = 0;
        this.opacityTresh = getRandInterval(.2, 1 - (this.comet + 1 - 1) * .4);
        this.do = getRandInterval(0.0005, 0.002) + (this.comet + 1 - 1) * .001;
      };
    
      this.fadeIn = function() {
        if (this.fadingIn) {
          this.fadingIn = this.opacity > this.opacityTresh ? false : true;
          this.opacity += this.do;
        }
      };
    
      this.fadeOut = function() {
        if (this.fadingOut) {
          this.fadingOut = this.opacity < 0 ? false : true;
          this.opacity -= this.do / 2;
          if (this.x > width || this.y < 0) {
            this.fadingOut = false;
            this.reset();
          }
        }
      };
    
      this.draw = function() {
        universe.beginPath();
    
        if (this.giant) {
          universe.fillStyle = 'rgba(' + giantColor + ',' + this.opacity + ')';
          universe.arc(this.x, this.y, 2, 0, 2 * Math.PI, false);
        } else if (this.comet) {
          universe.fillStyle = 'rgba(' + cometColor + ',' + this.opacity + ')';
          universe.arc(this.x, this.y, 1.5, 0, 2 * Math.PI, false);
    
          //comet tail
          for (var i = 0; i < 30; i++) {
            universe.fillStyle = 'rgba(' + cometColor + ',' + (this.opacity - (this.opacity / 20) * i) + ')';
            universe.rect(this.x - this.dx / 4 * i, this.y - this.dy / 4 * i - 2, 2, 2);
            universe.fill();
          }
        } else {
          universe.fillStyle = 'rgba(' + starColor + ',' + this.opacity + ')';
          universe.rect(this.x, this.y, this.r, this.r);
        }
    
        universe.closePath();
        universe.fill();
      };
    
      this.move = function() {
        this.x += this.dx;
        this.y += this.dy;
        if (this.fadingOut === false) {
          this.reset();
        }
        if (this.x > width - (width / 4) || this.y < 0) {
          this.fadingOut = true;
        }
      };
    
      (function() {
        setTimeout(function() {
          first = false;
        }, 50)
      })()
    }
    
    function getProbability(percents) {
      return ((Math.floor(Math.random() * 1000) + 1) < percents * 10);
    }
    
    function getRandInterval(min, max) {
      return (Math.random() * (max - min) + min);
    }
    
    function windowResizeHandler() {
      width = window.innerWidth;
      height = window.innerHeight;
      starCount = width * starDensity;
      circleRadius = (width > height ? height / 2 : width / 2);
      circleCenter = {
        x: width / 2,
        y: height / 2
      }
    
      canva.setAttribute('width', width);
      canva.setAttribute('height', height);
    }</script>